- #Best oblivion mods steam stories alternate movie
- #Best oblivion mods steam stories alternate mod
- #Best oblivion mods steam stories alternate update
I never made standalone versions of the new conflict detector, BSA creator or BSA uncorrupter. *The old conflict detector, BSA unpacker and BSA patcher.
#Best oblivion mods steam stories alternate movie
Perks, movie paths and the player default models can also be changed ingame via scripts. It can now change player models, movie paths, start date and perks.
#Best oblivion mods steam stories alternate mod
Another mod of mine that was hosted only at tessource was the latest version of MGE: That's now available from PES. obmm itself now only requires a couple of changes** to work with mono, so I don't support those standalone utilities anyway. These were all hosted only at tessource, and so are unavailable at the moment. Some time ago I made standalone versions of some* of obmm's utilities available that would work with. I've included falados's script simulator, which is useful for testing the scripts on large omods without waiting for it to unpack every time.
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The new scripting languages are now turned on by default in new installations, although if you're updating from 1.1.2-1.1.4 you'll still have to turn them on by hand. It also lets you use the w, e and r keys to adjust game speed and lets you hold the middle mouse button to simulate hammering the left button. I didn't feel like turning off my second monitor just to keep diablo happy, so I ended up writing a patch to fix it. I reinstalled diablo yesterday, only to discover that it contains a rather nasty bug that can cause it to crash at the main menu if you're using duel monitors. It adds a script function to toggle pipboy availability and fixes a bug with global scripts not running if the player started a new game. *It doesn't much like multi-core processors either, but at least there's already a known fix for that. My patch is here, and is mostly complete except for some corruption around the edges of textures that I haven't found the cause of yet.Įdit: Updated the patch to fix a problem with textures flickering black.Įdit 2: It seems I managed to break the way thief takes screenshots, so I've added a new way of taking them.Įdit 3: Since it seems some people have trouble with the concept of a hex editor, here's a version of the patch with a simple GUI and installer. After finishing with diablo, I moved on to thief 2 only to find that it has serious issues with 8800 graphics cards.* It ended up being a little harder to fix than diablo, but it still wasn't as bad as it could have been. Old computer games really don't seem to like me.
![best oblivion mods steam stories alternate best oblivion mods steam stories alternate](https://cdn.cloudflare.steamstatic.com/steam/apps/933480/ss_9985d68550b049ce0439a39acd986d2bc260bdd9.1920x1080.jpg)
Nvidia has been making noises that they might, possibly, if they feel like it, do something about it at some point between now and the end of the universe, but if not the source code is included in my download and I'm sure someone can do something with it. no fog, sharpened textures, doesn't work with the copy-protected version of thief 2,) but now that I've finished my play through it'll probably be the last one I'll make. The latest version of my thief 2 patch (1.1.1) is up. If there's any bugs/feature requests I've forgotten about, now would be a good time to remind me. I have a few weeks off uni for Christmas, so I'll have a lot of free time for a while.
#Best oblivion mods steam stories alternate update
There are no vital bug fixes you'll only need to update if a mod needs the new scripting features. Scripts now have more freedom with what they can do to data files, and can do tricks like reading a data file from one of the stock BSAs, modifing it and then resaving it as a seperate file. I've made two new obmm updates, and it now stands at 1.1.7.